2 AM. Logging camp radio dead. The old candy house glows in the Blackpine. Two witches live there — Mags (purple) and Yaga (teal). They bicker, they cackle, they talk. Sometimes they help. Sometimes they bite.
GOAL: Find the candy house → talk to the witches [E] → grab the pistol off the table INSIDE → with the witches' ward, kill the werewolf + its demon pig. You have 100 HP. Final blow on the werewolf only counts with a witch close.
WASD move · mouse · Shift run · F flashlight · E talk/take · T CALL WITCHES (“help!”) · V voice on/off · LMB shoot
⚠ MUCH SCARIER NOW: strobing lightning, blood moon, loud howls/squeals, jumpscares, screen shake. Headphones recommended. Avoid if photosensitive or heart-sensitive.
1. Follow pink-green candy lights. 2. E on either witch to talk (they speak aloud — V mutes). 3. Take pistol off the big table INSIDE. Basement trapdoor = extra ammo + cookies that heal. 4. STAY near witches: double zap (24 dmg, 6s cd), green ward cuts damage 45%, they heal you. 5. Pig (60 HP) charges fast — kill it first or let witches stun it. Werewolf (140 HP) needs ~7 shots + zaps. Headshots hurt more. 6. White eyes + giggle = nip incoming (5 dmg, never lethal) — back off. 7. T to call them when lost.
Signs: howl+squeal = pack hunting. Flashlight dying + blood moon = RUN to the pink light.
Best with sound on. three.js via CDN.
YOU DIED
THE PACK TOOK YOU
SHIFT SURVIVED
04:47 AM — THE PACK IS DEAD
Both witches stand over the beast. Mags pokes it. Yaga bites your sleeve instead. “Good shot, night boy.”